Sitrep | America Rising – A Tale of the Enclave 2.0.0 Introduction

Hello everyone!

Welcome to another update on the development of America Rising – A Tale of the Enclave. It’s been a year since the release of The Oil Rig Update for America Rising, wherein I increased the size of the Enclave’s main base and the player’s quest hub by approximately x4, and greatly increased the stability of the mod.

Since then I’ve been quietly working away at Version 2.0.0 of America Rising – A Tale of the Enclave, and I think it’s finally time I give you a quick look at what’s to come. First, a bit of background.

While America Rising is far more stable now than it was at launch, it is a large and complex quest mod – that means there are still issues that can arise when things are done in orders I simply hadn’t anticipated (That’s on me, not you guys!). I’ve completely rebuilt the codebase, and added far more checks so that in Version 2.0.0, if anything should go wrong (which should be far less likely, might I add!) there are plenty of opportunities for the mod to self-recover itself and allow you to continue playing as if nothing happened.

This means that, yet again, your progress up to now in the live version –  1.1.2, will unfortunately not carry over. I know this is very annoying, but hopefully the following will justify it for you all:

  • Version 2.0.0 is still a ways out, and it’s unlikely to launch this year – plenty of time to enjoy the current version of the mod!
  • Version 2.0.0 is based on an entirely new plugin – In fact, the mod will no longer be a .esp but rather a .esm master file. I’m very excited about this – it means others will be able to make their own addons to America Rising, much like Sim Settlements!
  • This transition has made the mod far more stable on my end, and should do so for you too
  • The big one… Version 2.0.0 will be the definitive, content complete version of America Rising. Quests dealing with the Brotherhood of Steel, the Institute and the Railroad will all be included. Careful scripting has been done to allow America Rising to tie into Fallout 4’s main quest, and my vision is for The Enclave to be a faction you can use to complete Fallout 4 with

Now, with that out of the way, on to the sneak peaks! I certainly won’t be spilling the beans on everything I’ve done till now, but I want to give an indication of what to expect;

Revisited Locations

I’ve identified locations that simply weren’t where I wanted them to be – a prime example being the Vault 111 Government Area. I’ve done an extensive rework of clutter, lighting and environmental effects in it, and various other places. Below are two befores and afters of the Vault interior!

Revisited Quests

I felt some early game quests in America Rising were fine, but had scope to be made far larger and more engaging – so I’ve done just that. My favourite example is the second quest; Calling Home.

In the live version of America Rising, you travel to a small fortified comms station, enable the Radio Tower, fend off a few waves of Raiders, and return to General Ward to turn in the quest. To refresh your memory, below is the comms station as it is currently.

Now though, Calling Home will have you travel to a sprawling SatCom array via a ruined car tunnel, and deal with infiltrating a fortified Raider Camp on the way.

At the SatCom array, you’ll have to complete a small minigame to calibrate the Satellite Dishes, and finally align them. All the while, your temporary companion Sergeant Peterson will be providing contextual hints and dialogue, pushing you in the right direction. Below are a few shots of the SatCom array and surrounding areas – all within its own brand new worldspace!

New Equipment

I’m very excited about this. Version 2.0.0 of America Rising will come with a host of new equipment for The Enclave – new uniforms, weapon paints, robot paints and more. I’m considering releasing this as a side mod shortly, so people don’t have to wait so long to get their hands on the gear!

Fallout 76-style Enclave Officer Uniform

I adored this uniform as soon as I saw it in Fallout 76. I’ve managed to replicate it to a quality I’m pretty happy with thanks to Outfit Studio.

Enclave Combat Armor

In the live version of America Rising, Enclave Troopers not in Power Armor use conventional black-tinted Combat Armor over black fatigues. Thanks to Payton Quinn very generously allowing free use of his Fallout 3-style Enclave Officer uniform, I’ve used it as a base for some custom Enclave Combat Armor. I’m so pleased with how this turned out.

Closing thoughts & Discord Server

Hopefully as you can see, I’ve been hard at work! I’ll be putting together a standalone release of some Enclave equipment shortly, and I also wanted to mention that I’ve launched a Discord server for fans of my mod to better keep up to date with what I’m working on! Invite link here:

You can also catch sneak peaks on my Twitter profile here!