After the numerous defeats across all remaining fronts, the Enclave has fractured into their own splinter groups, with their own ideologies. Two factions are about to go head to head in the Mojave Wasteland, and General Jamison is turning to the Courier for help. Will they join the Enclave, or leave them to their fate?
Mod synopsis
For The Enclave was a mod project created prior to my formal education as a Game Designer for the game Fallout: New Vegas, bornĀ out of my passion to create new experiences for players. Developed as a hobby project over 3 years, after release it was covered on various gaming news sites such as PC Gamer and has been downloaded over 150,000 times.
In the mod, the player is recruited by the remnants of a faction from Fallout 2 – The Enclave, to save them from the brink of destruction and spearhead the reformation of their faction, all while defending against an autocratic, openly hostile faction.
Taking the player to various new handcrafted locations where they would experience dramatic scripted sequences and twists in the narrative, the experience of this project pushed my design and technical skills to new heights.
Overview of Work
- Scripting
- Created a modular codebase to support various new features including a base-building system and inter-faction diplomacy
- Scripted extensive quest-content and vehicle transport systems
- Design
- Designed and balanced new gameplay systems, such as the base-building system (Balancing costs of each base module, output of resources etc)
- Assembled 39 levels
- Production
- Made use of the Art Pipeline to import dozens of new models and textures
- Managed a cast of 19 voice actors
Platform: PC, Fallout: New Vegas
Role: Lead scripter, lead designer, narrative designer
Duration: 3+ Years
Tools Used: Custom Level Editor, Adobe Photoshop, Adobe Audition