EVERYWHERE

Highly anticipated triple-A game by Build A Rocket Boy led by Leslie Benzies.
Everywhere logo.

There are those who want to use this technology to advantage only themselves, and those who want to use it to help all humankind. Will we look to the stars? Or stare only at our feet? Will we be inspired? Or live in fear?

Game synopsis

EVERYWHERE is currently under development and not much regarding the game has been made public. Please go to the game’s website for further information.

Overview of Work

  • Implemented and updated missions in line with the writer and director’s visions, adhering to narrative design documents
  • Iterated on various missions and script-based game logic to optimise the codebase and improve performance
  • Prototyped major changes to the game’s mission structure, working closely with department leads to ensure it matched the director’s specifications
  • Trained team members on how to work within feature frameworks I created and wrote up supporting documentation to avoid knowledge siloing

Platform: To be announced
Role: Gameplay Scripter (Missions Team)
Duration: 1+ years
Tools Used: Unreal Engine 4, Lumberyard, VS Code