Distant Kingdoms

A unique blend of City Building, Social Management, Exploration and Adventure gameplay.

A unique blend of City Building, Social Management, Exploration and Adventure gameplay, Distant Kingdoms brings a rich fantasy world to life. Help the Humans, Dwarves, Elves and Orcs of Talam, begin anew in the fabled land of Ineron.

– Steam page overview

Distant Kingdoms is an ambitious socio-economic City Builder set in a medieval high-fantasy world with rich lore. A complex game where the player must satisfy the complex needs of their population, manage  production chains and explore an unfamiliar and hostile new world.

Overview of Work


  • Principal vision holder, ensuring the team was in sync with the overall goals of the project
  • Created the original high-level design of the game
  • Wrote and maintained extensive wiki design documentation, including art and audio asset lists
  • Shared responsibilities with the Narrative Designer to create a rich, vibrant new IP
  • Wrote numerous lines dialogue, events and challenges
  • Designed and implemented game levels


  • Worked with the Lead Programmer to set out the requirements for the creation of a proprietary text-based scripting language
  • Created an in-house Syntax Highlighting + Snippet extension for use with Microsoft VS Code to work with the propietary scripting language
  • Implemented hundreds of lines of dialogue, events, modifiers and other elements of game logic using the proprietary scripting language

Platform: PC
Publisher: Kasedo Games
Release Date: April 29th 2021
Role: Design Director
Tools Used: Unity3D, World Creator 2, VSCode, Adobe Photoshop