America Rising – A Tale of the Enclave Version 1.0

Video by Ali Oram

You’ve woken up after 200 years of cryogenic preservation. The world you knew, the people you love, all replaced by a twisted and desolate wasteland. You then discover that there are others like you. Others working towards bringing back that world you lost. Is it all too good to be true?

– Mod Synopsis

A spiritual successor to my Fallout: New Vegas mod For The Enclave and my first Fallout 4 mod, America Rising – A Tale of the Enclave sees you work to rally the shattered remnants of the Enclave in a multi-hour adventure seamlessly integrated into Fallout 4.

As the sole developer, I performed multiple roles on this project. Jumping between level design, mission and gameplay scripting and managing voice actors and actresses, it’s been a great way of keeping on top of my skills.

My favourite aspect of this project has without a doubt been the scripting. I set myself the challenge to implement some of the most complex functionality I’ve ever had in one of my projects, and I’m very pleased with the results. It’s led to me having robust quest functionality that can self-correct if the player completes actions in an unexpected order, allowed me to create even larger and more grandiose setpieces and even create a puzzle-minigame element that the player must complete to continue a quest. All the while I’ve been enforcing a strict scripting style guide on myself, and self-documenting all my scripts along the way.

Overview of Work

  • Design
    • Performed extensive pre-production designing an engaging main quest, as well as multiple side quests, characters, locations and encounters
    • Assembled over a dozen levels ranging from small interiors to vast exterior world spaces
    • Wrote hundreds of lines of dialogue
    • Implemented numerous custom art assets and audio effects
  • Scripting
    • Used Bethesda Game Studios proprietary Papyrus scripting language to implement numerous missions, encounters and gameplay systems
    • Created a modular and easily expandable wave survival codebase
    • Implemented various complex scenes and cinematics
  • Production
    • Managed a cast of 17 voice actors & created multiple voice-acting documents & scripts, offering direction

Platform: PC & Xbox One, Fallout: 4
Role: Lead scripter, lead designer, producer
Duration: 6 Months
Tools Used: Creation Kit SDK, Adobe Photoshop, Adobe Audition


  • Art
    • Elizabeth Sharp for the majority of the custom textures
  • Marketing
    • Ali Oram for the trailer
  • Voice Acting
    • Josef Boon as General Russell Ward and Staff Sergeant Toby
    • MaevesChild as Doctor Ellen Kane & Female Enclave Soldiers
    • Nik Pedro Balson as Sergeant Peterson
    • RealWarhawk as Corporal Fitzpatrick
    • Elizabeth Sharp as Enclave Dispatcher
    • InsomniaVA as Quartermaster Barratt
    • Mchenry as Doctor Dagless
    • NeverNotNinja as Male Enclave Officers
    • K-athleen as Female Enclave Officers
    • Ali Oram as Brotherhood of Steel Soldier
    • Jenk City as Male Enclave Soldiers
    • LonnieIIV as Male Enclave Technicians
    • Irusu as Female Enclave Technicians
    • Brad as Terrified Settler
    • PurpleCoffins as Vault Distress Beacon
    • Dead-Vo as Male Enclave Scientists
    • Livski as Female Enclave Scientists