Introduction
I’m an experienced Game Designer & Scripter based in Scotland. I’ve been creating mods for over a decade with a focus on building new gameplay experiences and writing engaging narratives for players to immerse themselves in. I pride myself on my documentation, hosting public-facing documentation for my personal work on my website. I consider myself a fast learner and thrive working within an enthusiastic, fast-paced team to deliver unique and exciting experiences for players to enjoy.
Skills
Design | System Design, Narrative Design, Balance & Implementation. |
Scripting | Lua, Vox, Papyrus, obScript. |
Engines | Unreal Engine 4, Unity, Amazon Lumberyard, Creation Engine. |
Additional | JIRA, Confluence, Perforce, PlasticSCM, Git, Microsoft VS Code & Office. |
Experience
Full-time Employment
Technical Designer (Missions) • Build A Rocket Boy
January 2020 – November 2020 | November 2021 – Present
EVERYWHERE
An ambitious AAA game led by Leslie Benzies. For further information: https://www.buildarocketboy.com/game/
- Implementing new gameplay and missions to given spec.
- Iterating and prototyping based on requests from the design team.
- Providing feedback on gameplay feel and implementing suggestions as approved.
- Creating and maintaining living documents detailing implementations of systems.
Design Director • Orthrus Studios
May 2017 – November 2019 | November 2020 – August 2021
Distant Kingdoms
Re-joined Orthrus Studios as Design Director to see Distant Kingdoms through to release in Early Access.
- Evaluated and re-scoped numerous features to fit within delivery dates.
- Overhauled design documentation to a consistent standard to ensure readability and accuracy.
- Communicated with all project stakeholders to ensure satisfactory delivery of features.
- Worked with the programming team to define requirements for a text-based scripting language
- Designed and balanced various pieces of in-game content via our proprietary Vox scripting language.
- Extensive content design, creating levels, designing and implementing tutorials, events and dialogue.
- Creation of UI wireframes and iteration of game UX.
Freelancing & Personal Projects
Designer • Bethesda Game Studios Creation Club
February 2018 – November 2021
Working professionally with Bethesda Game Studios as a Design contractor in the Creation Club to create official DLC for Fallout 4.
- Pitching projects to take forward as official content.
- Implementing art assets, quests and game systems via the Bethesda Game Studios Creation Kit.
- Iterating features and functionality in tandem with the Quality Assurance team to improve upon and fix content.
Modder • Various Games • 2008 – Present
America Rising – A Tale of the Enclave
A large story mod for Fallout 4, and spiritual successor of my previous mod, For The Enclave, with over half a million downloads across PC and Xbox One.
- Designed an intricate main storyline that integrated seamlessly with Fallout 4’s story.
- Implemented over 20 levels, art assets, created dozens of characters and managed a large cast of voice actors.
- Conducted playtests to identify flow issues and acted on feedback.
- Created, implemented and balanced multiple quests using the Papyrus scripting language.
For The Enclave
An extensive story mod for Fallout: New Vegas at over a quarter of a million downloads.
- Implemented dozens of levels, characters, art assets and managed a large cast of voice actors.
- Implemented and scripted the main quest and side quests using obScript.
- Designed and scripted an entirely new construction and management framework for a player-run bunker.
Education
First Class BA(Hons) Game Design & Production Management • Abertay University
2013 – 2017