About & CV

I'm a Lead Game Designer at Orthrus Studios in Dundee, Scotland with a First Class BA(Hons) Degree in Game Design & Production Management from Abertay University. I've been creating mods for over 10 years under the name 'Otellino' with a focus on scripting new gameplay experiences and creating engaging narratives for players to enjoy. With experience in collaborative environments, I find myself at my best working in a team and sharing constructive criticism to deliver the best possible end product.


Game Design

  • Design Documentation
  • Level Design
  • Systems Design
  • Quest & Dialogue Design
  • Content Design & Implementation

Game Engines & Scripting

  • Unity & Bethesda Creation Engine
  • Text-based Scripting Languages


  • Atlassian JIRA
  • Atlassian Confluence
  • Plastic SCM
  • Sourcetree
  • Sublime Text
  • Slack
  • Autodesk Maya
  • Microsoft Office



Lead Game Designer • Orthrus Studios • May 2017 - Present

Distant Kingdoms

Currently working with a team of 15 to develop Distant Kingdoms, an economic Medieval Fantasy City Builder on PC.

  • Created the original vision of the game, and created extensive design documentation
  • Conducted frequent meetings with the team to ensure everyone's idea of the game remained cohesive and to gather feedback on features
  • Performed initial System Design pass on all game systems, further iterating on them in conjunction with the Systems Designer
  • Worked with the Narrative Designer to create a rich world
  • Worked in conjunction with the Lead Programmer to develop a proprietary Scripting Language
  • Fulfilled a Content Design role, specifying necessary buildings, creating levels, designing and implementing tutorials, dialogue and challenges
The Legacy

Worked in a team of 5 to create “The Legacy”, a mobile game for the Carnegie Birthplace Museum in Dunfermline to educate school children about Andrew Carnegie.

  • Designed the core gameplay loop & various minigames
  • Created and maintained design documentation
  • Created and maintained the asset list, liaising with the artists to deliver the required assets
  • Conducted extensive historical research
  • Performed extensive Content Design, designing and implementing 6 distinct levels with wildly different themes, as well as designing and iterating challenges for the players to complete during gameplay


Freelancing and additional projects

Designer • Creation Club (Bethesda Game Studios) • 2 February 2018 – Present

Working with Bethesda Game Studios professionally as a Design contractor in the Creation Club to develop official DLC for their games.

  • Pitching and iterating on projects to take forward as official content
  • Designing and implementing content via Bethesda Game Studios' proprietary Creation Kit, and scripting functionality with their text-based scripting language
  • Working with Bethesda Game Studios to iterate on features, as well as working with Quality Assurance to fix highlighted issues

Modder • Various Games • 2008 - Present

  • A Tale of the Enclave - A mod for Fallout 4 and a spiritual successor to For The Enclave. Designed as a 'living project', it is currently available with 2 hours of new gameplay featuring a new main questline, multiple side-quests, a strong cast of varied and diverse characters as well as companions whom are fully voice acted, new and exciting locations and more. Still in active development with additional content on the way, it has amassed over half a million downloads across PC and Xbox One, and has frequently been praised for its production values. Created using Bethesda Game Studios' Creation Kit.
  • For The Enclave – A mod for Fallout: New Vegas adding approximately 6 hours of extra content with a strong focus on narrative and multiple quests, all scripted using Bethesda’s proprietary scripting language & toolkit. Featuring new characters, fully written and voice acted, as well as a main questline and side-quests; It currently sits at over 85,000 downloads & has been featured on game news websites such as PC Gamer.

Game Designer • First Response • 2 May 2016 – 28 May 2016

Worked in a team of 3 to create “First Response” at Abertay University’s first Serious Game Jam, in which students were tasked by Police Scotland to create a game to help train tens of thousands of police officers on cybercrime. Our team won the game jam, and were paid to develop the prototype further.

  • Worked with the programmer to create a feasible design in the given timeframe
  • Designed mechanics adhering strictly to the ACPO First Responder’s guide to create a realistic and faithful experience
  • Collaborated with the artist to establish how many assets could be produced in the timeframe and prioritize assets
  • Worked in-engine to build the gamespace, and setting up event triggers and item spawn nodes


BA(Hons) Game Design & Production Management • 2013 - 2017 • University of Abertay Dundee

1st Class Degree at the University of Abertay Dundee – The only European university on Princeston Review’s 2015 “Top 25 Schools to Study Game Design”. The course focuses on independent development as well as mixed-course group modules to experience working alongside audio, art and programming disciplines.