Just a quick post discussing what gameplay mechanics my final level will have. As my research project is focusing exclusively on the level design aspects as opposed to gameplay, I’ll be having very shallow gameplay mechanics – Just enough to have the level playable.
Player movement
Movement will be your standard 3D game controls, with WASD to move around and the mouse to look around.
Player interaction
There will be no inventory management or combat for the player, they can only move around. As far as interacting with the level, they will be able to open doors and flick certain switches to unlock new areas.
Hostiles
As per the survey results, a creature will eventually begin following the player through the level, attempting to hunt them down and kill them. All the player can do about this is attempt to stay away from it. It’ll move slower than the player to give the player a chance, but if they stay in an area too long, it’ll catch up with them.
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