America Rising – A Tale of the Enclave

All my blog posts for my Fallout 4 mod & final year Honour’s Project; America Rising – A Tale of the Enclave, which was a thesis investigating how modding can serve as a gateway to the games industry.

Sitrep | The Oil Rig Update – Version 1.1.0

Introduction

Hey, everyone!

It's been a long time since I updated you guys. I've been busy with work, but I have been working on A Tale of the Enclave whenever I had time to spare. If you read my previous Roadmap blog post, you'll know that these are the features I wanted to implement in this coming update:

  • Adding a side questline about restoring/refurbishing the Oil Rig
  • A total/from scratch rebuild of the exterior and interior. Increasing the scale significantly, as well as adding a civilian population & making the production facility useful to the player
  • Adding a player companion that was cut
  • Retexturing significant parts of the Oil Rig's interior architecture
  • Creating a large amount of Enclave banners and posters to push that patriotic feel home!
  • Looking at integrating other mods (Such as X02 Power Armour and Enclave Officer Uniform) with the respective authors' permission

Now, due to my limited time these days, and me wanting to actually release this update in our lifetimes, I've had to change the list up, but hopefully it's still to your satisfaction. In my development file, loaded in the Creation Kit right now as I'm typing this, the following features are DONE:

  • A total script rewrite/refactor of all the quests in A Tale of the Enclave. This doesn't mean the quests will play differently (Except for one I'll talk about below), BUT it should mean the vast majority (if not all!) of the bugs you've been encountering with the questline should be gone!
  • Retexturing significant parts of the Oil Rig's architecture, rebuilding the Oil Rig from scratch and increasing its scale. Hopefully it makes the structure feel more Enclave-y for you guys. I'm finally happy with how the Oil Rig looks!
  • The Welcome Party has been significantly reworked to accommodate the new Oil Rig!
  • Creating a large amount of Enclave banners and posters. Placed around the Oil Rig, and also available for you to place in your own settlements if you want!
  • Compatibility with Unoctium & DogtoothCG's X-02, X-03 and Enclave Officer uniform mods. What this means is that if you are using any of the mods on an individual basis, NPCs in America Rising will equip them. If you don't use them, then they'll only use the X-01 armor and my other uniforms. Seamless integration!

Here's what I'm working on right now:

  • A residential area. My vision is to have this be very much up to the player, and it will in fact act as a unique settlement.
  • The companion

I also mentioned in the roadmap I wanted to add a sidequest about restoring the Oil Rig. Due to the time I have available these days, I've decided I've had to drop that (at least for now). I could put together something quick and easy, but I wouldn't be happy with the quality. Instead what I'll be doing is adding various repeatable/radiant quests that some of you have been requesting! I know it's not the same, but for now it's the best I can offer.

I don't want to give a release date yet because I don't even know it! I will say that it should be soon(tm) though. Once this is out, I'll get to work on Version 2.0.0 (barring any bugfixes I need to do) which will add more to the main quest!

That's all for now. To tide you over, how about a few screenshots? (Typical disclaimer, this isn't done yet, things will change, etc etc 🙂 )

Posted by Thomas in America Rising - A Tale of the Enclave, 0 comments

The Roadmap

Introduction

Wow! That's how I can describe these passed few weeks. A quick introduction for people who don't know, before we delve into the roadmap and my plans for this mod!
I am a /Was a? Game Design & Production Management student at the University of Abertay Dundee, a four year undergraduate course. For my final year project (Called a Honour's Project), I was investigating "How Can Computer Game Modding Serve As A Gateway To The Games Industry?". As part of this project, I developed a mod for Fallout 4: America Rising - A Tale of the Enclave.

On the 24th of April, I submitted my dissertation & project, signalling the end of my studies at Abertay University. (Still waiting for my results - Fingers crossed!) On the 1st of May, I released A Tale of the Enclave on Fallout 4 Nexus and Bethesda.net for PC and Xbox One. On the 5th of May, the University had a prizegiving event - One where I won the "Achievement in Game Design & Development" from SEGA which was incredibly humbling. And now, as of writing this on the 6th of May, A Tale of the Enclave has over 22,000 downloads. This is absolutely breathtaking, and I can not thank everyone enough for the support.

Roadmap

Now, for what people came here for!

I've gotten a huge amount of feedback from the community, and believe it or not I've been reading every comment on all 3 mod pages, so I hope that this list is satisfactory. It's in no way final, things may get added (Also keeping in mind I begin full time employment on the 15th of May (Woo money!)) so I won't be able to work on this all day every day!

(Continuous) Bugfixing

I've been trying to track down and fix a lot of unexpected behaviour people have been experiencing, which has been quite challenging. I hope people don't take this the wrong way, but I have three PCs at home, one of which I developed A Tale of the Enclave on, and two which have never touched the mod before. I've played the version on Nexus (As of writing, version 1.0.2) all the way through and not encountered any of the bugs people have reported, so they must be caused by some obscure mod conflicts. I'm doing all I can to track them down!

 

 

(Version 1.1.0) The Oil Rig Update

The first content update I have already begun working on is what I'm (appropriately) calling The Oil Rig Update. As my mod was done as part of a University Project, there were time constraints I had to work with. As such, I got the Oil Rig to a 'It fulfills its purpose' stage, but not to a 'I'm so proud of this base, it really feels like a great hub location for the player!' stage. I plan on addressing this entirely, by:

  • Adding a side questline about restoring/refurbishing the Oil Rig
  • A total/from scratch rebuild of the exterior and interior. Increasing the scale significantly, as well as adding a civilian population & making the production facility useful to the player
  • Adding a player companion that was cut
  • Retexturing significant parts of the Oil Rig's interior architecture
  • Creating a large amount of Enclave banners and posters to push that patriotic feel home!
  • Looking at integrating other mods (Such as X02 Power Armour and Enclave Officer Uniform) with the respective authors' permission

Little, heavily WIP teaser image:

(Version 2.0.0) The Railroad Update

I don't have much to say about this yet as I am currently working on the Oil Rig Update, but version 2.0.0 will serve as an 'Act 2' of the mod, and will revolve around addressing the Railroad's presence and activity in the Commonwealth.

(Version 3.0.0) The Institute Update

Much like above, this is just in the conceptual stage, but I plan on having Act 3 of the mod involve the Institute, and I hope on having some very interesting dynamics involved.

I hope this is is to everyone's liking - Feedback as always on any of the mod pages is welcome!

 - Otellino

Posted by Thomas in America Rising - A Tale of the Enclave, 0 comments